![]() ![]() >`0,1,Player buffs = number of debuffs (negative effects) on the player.Ī composite of information about all debuffs on the player. The distance between the player and the pickup being targeted. The current pickup being targeted by the player. ?item.potion ! empty & item.potion = auto Includes "auto" if auto-refill is enabled on the Cauldron. >`0,1,Left numeric representation for an equipped weapon's current state and elapsed frames within that potion currently brewed. The ID of the item equipped to the left or right hand. ?loc=Rocky & harvest.distance item equipped to the left item equipped to the right hand. The distance between the player and the nearest harvestable object. >`0,0,Foe = is level next harvestable object, such as a tree or boulder. >`0,0,Foe = level number of the target foe. >`0,1,Oldest debuff: number representing the target foe's current state.Įlapsed number of frames in target foe's current state. >`0,4,Foe debuffs = ID of the oldest debuff on the player >`0,1,Oldest buff: number of debuffs (negative effects) on the foe being targeted.Ī composite of information about all the debuffs on the target foe. >`0,3,Foe buffs = ID of the oldest buff on the player The number of buffs (positive effects) on the foe being targeted.Ī composite of information about all the buffs on the target foe. The maximum armor of the foe being targeted by the player. The current armor of the foe being targeted by the player. ![]() The maximum hitpoints of the foe being targeted by the player. The current hitpoints of the foe being targeted by the player. The number of foes within a specific number of units. The number of foes within 46 units of the player. >`0,1,foe damage = distance between the player and the foe being targeted. The damage per attack of the foe being targeted by the player. The localized name of the foe being targeted by the player. The unique ID (or type) of the foe being targeted by the player. The current foe being targeted by the player. The current location's best completion time (your record, high-score). A location's average time is calculated in a weighted manner, where the latest completion time is worth more and older times are worth progressively less the older they are. The current location's average completion time. True if the current location is a special location from a Legend or custom quest. ![]() Is true on the first frame of a run after an Ouroboros loop. Is true only on the first frame of a location, when time = 0, before any game simulation has run. >Exploring current location's difficulty. >Exploring localized name of the current location. The unique identifier of the current location. The current location the player is visiting. These questions tell you what's happening and what's right in front of the player. Roadmap Appendix A - Sound Effects Appendix B - Music Appendix C - Ambient Loops Most of the examples can be copy/pasted directly into the Mind Stone, which is a great way to learn how they work.ġ. This manual is the comprehensive reference of all available Stonescript features. Need help? Want to collaborate on scripts? Visit our Discord. New to Stonescript? Consider starting at the Introduction to the Mind Stone tutorial. Stonescript is a minimalistic, yet powerful language inside of Stone Story RPG. Used in the Mind Stone to automate equipment choices. ![]()
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